{"@context":{"@vocab":"https://cir.nii.ac.jp/schema/1.0/","rdfs":"http://www.w3.org/2000/01/rdf-schema#","dc":"http://purl.org/dc/elements/1.1/","dcterms":"http://purl.org/dc/terms/","foaf":"http://xmlns.com/foaf/0.1/","prism":"http://prismstandard.org/namespaces/basic/2.0/","cinii":"http://ci.nii.ac.jp/ns/1.0/","datacite":"https://schema.datacite.org/meta/kernel-4/","ndl":"http://ndl.go.jp/dcndl/terms/","jpcoar":"https://github.com/JPCOAR/schema/blob/master/2.0/"},"@id":"https://cir.nii.ac.jp/crid/1050574047106958592.json","@type":"Article","productIdentifier":[{"identifier":{"@type":"URI","@value":"https://ipsj.ixsq.nii.ac.jp/records/175112"}},{"identifier":{"@type":"NAID","@value":"170000173521"}}],"resourceType":"会議発表資料(conference paper)","dc:title":[{"@value":"やわらかい素材による変化可能な空間構築"},{"@language":"en","@value":"A kinetic architecture by soft materials"}],"dc:language":"ja","description":[{"type":"Other","notation":[{"@value":"カーテンは通常、遮光や仕切りを目的として吊り下げられており、縦軸あるいは横軸方面のみに動くものである。私たちにとって身近な家具ではあるものの、現状としてあまり手が加えられていない。本研究ではステッピングモーターとコックドベルトを用いて、カーテンを奥行方面に運動させることによって、新しく生じる動きやそれを用いた更なる表現方法について提案する。従来の堅い素材を使ったキネティックアーキテクチャとは異なる柔らかい素材を用いた空間表現を行うことができる。"}]}],"creator":[{"@id":"https://cir.nii.ac.jp/crid/1070574047106958592","@type":"Researcher","personIdentifier":[{"@type":"NRID","@value":"9000404292987"}],"foaf:name":[{"@value":"荒井, 彩香"}]},{"@id":"https://cir.nii.ac.jp/crid/1070574047106958595","@type":"Researcher","personIdentifier":[{"@type":"NRID","@value":"9000404292988"}],"foaf:name":[{"@value":"小宮山, なつ美"}]},{"@id":"https://cir.nii.ac.jp/crid/1070574047106958593","@type":"Researcher","personIdentifier":[{"@type":"NRID","@value":"9000404292989"}],"foaf:name":[{"@value":"中野, 亜希人"}]},{"@id":"https://cir.nii.ac.jp/crid/1420845751146011392","@type":"Researcher","personIdentifier":[{"@type":"KAKEN_RESEARCHERS","@value":"00311788"},{"@type":"NRID","@value":"1000000311788"},{"@type":"NRID","@value":"9000002597018"},{"@type":"NRID","@value":"9000412585935"},{"@type":"NRID","@value":"9000004771826"},{"@type":"RESEARCHMAP","@value":"https://researchmap.jp/cue"}],"foaf:name":[{"@value":"羽田, 久一"}]}],"publication":{"prism:publicationName":[{"@value":"エンタテインメントコンピューティングシンポジウム2016論文集"}],"dc:publisher":[{"@value":"情報処理学会"}],"prism:publicationDate":"2016-11-05","prism:volume":"2016","prism:startingPage":"243","prism:endingPage":"247"},"url":[{"@id":"https://ipsj.ixsq.nii.ac.jp/records/175112"},{"@id":"http://id.nii.ac.jp/1001/00175078/"}],"dataSourceIdentifier":[{"@type":"IRDB","@value":"oai:irdb.nii.ac.jp:02902:0003249348"},{"@type":"CIA","@value":"170000173521"}]}