{"@context":{"@vocab":"https://cir.nii.ac.jp/schema/1.0/","rdfs":"http://www.w3.org/2000/01/rdf-schema#","dc":"http://purl.org/dc/elements/1.1/","dcterms":"http://purl.org/dc/terms/","foaf":"http://xmlns.com/foaf/0.1/","prism":"http://prismstandard.org/namespaces/basic/2.0/","cinii":"http://ci.nii.ac.jp/ns/1.0/","datacite":"https://schema.datacite.org/meta/kernel-4/","ndl":"http://ndl.go.jp/dcndl/terms/","jpcoar":"https://github.com/JPCOAR/schema/blob/master/2.0/"},"@id":"https://cir.nii.ac.jp/crid/1050587218756226432.json","@type":"Article","productIdentifier":[{"identifier":{"@type":"HDL","@value":"http://hdl.handle.net/2241/0002016039"}},{"identifier":{"@type":"URI","@value":"https://tsukuba.repo.nii.ac.jp/records/2016039"}}],"resourceType":"学術雑誌論文(journal article)","dc:title":[{"@language":"ja","@value":"平面と遊ぶ主体：アニメや漫画のキャラクター・イメージのトランスメディア的拡散"}],"dcterms:alternative":[{"@language":"en","@value":"Subject playing with flat images: Transmedia spreadability ofanimeandmangacharacter images"}],"dc:language":"ja","description":[{"type":"Abstract","notation":[{"@language":"ja","@value":"日本においてはアニメや漫画のキャラクターは公私の別なく様々な場所で目にするものである。平面的に描かれた二次元の線画であることがキャラクターが作品世界やメディアの境界線を超えて流通することを可能にしている。キャラクターのトランスメディア的拡散とその中での我々の生がどのようなものであるかを理解するためには、個別の作品を単位とした分析では不十分である。したがって、本稿はアニメや漫画の研究者の人間主体とキャラクターとの関係についての議論を概括し、それらを三次元の時空間を強調するリアリズム的傾向を有していた映画研究における主体形成の議論と比較する。精神分析の影響を受け一点透視図法をモデルにした縫合や男性のまなざしの議論が二次元性を下位に置くのに対して、トーマス・ラマールは日本のアニメの多平面的イメージの場に対する脱一点透視図法的な関係性を定式化した。これをカルチュラル・スタディーズやファン研究のオーディエンスの能動性を強調する傾向と接続することで、本稿は平面的イメージに対する脱一点透視図法的関係は二次元のイメージとの遊戯的戯れを通した主体形成の複雑性を理解する一助となることを議論する。"}]},{"type":"Abstract","notation":[{"@language":"en","@value":"Anime and manga characters are so ubiquitous in Japan that people see them anywhere, regardless of public or private. The two-dimensional flatness of line drawing allows the character images to straddle the boundaries of the worlds of works and media. The analysis of individual artworks needs to be revised to understand the transmedia spreadability of characters and our living conditions. This paper, thus, overviews the preceding discussions of anime and manga scholars on human-character relations and compares them with the theory of subject formation in film studies, whose realist tendency once emphasized the three-dimensional space and time. While psychoanalysis-influenced theories such as suture and male gaze model after one-point perspective and subordinate two-dimensionality, Thomas Lamarre formulates a de-unified perspective in relation to the multilayered image field of Japanese anime. In conjunction with the orientation of cultural and fan studies to emphasize audience agency, this article discusses the de-unified perspective on flat images which has the potential for understanding the complexity of subject formation through the interplay with two-dimensional images."}]},{"type":"Other","notation":[{"@language":"en","@value":"This work was supported by Japan Society for the Promotion of Science (JSPS) [22K13014]; University of Tsukuba [Gateway (F1000) Article Submission Support Program]; and Suntory Foundation [Grant for Collaborative Research in Humanities and Social Sciences]."}]}],"creator":[{"@id":"https://cir.nii.ac.jp/crid/1420001326232217472","@type":"Researcher","personIdentifier":[{"@type":"KAKEN_RESEARCHERS","@value":"40834487"},{"@type":"NRID","@value":"1000040834487"},{"@type":"ORCID","@value":"0000-0001-9616-6790"},{"@type":"CINII_AUTHOR_ID","@value":"DA19676049"},{"@type":"URI","@value":"https://ci.nii.ac.jp/author/DA19676049#entity"},{"@type":"URI","@value":"https://viaf.org/viaf/NII%7CDA19676049"},{"@type":"NRID","@value":"9000413471640"},{"@type":"NRID","@value":"9000412379875"},{"@type":"RESEARCHMAP","@value":"https://researchmap.jp/watabe.kohki"}],"foaf:name":[{"@language":"ja","@value":"渡部 宏樹"}],"jpcoar:affiliationName":[{"@language":"ja","@value":"筑波大学"}]}],"publication":{"publicationIdentifier":[{"@type":"EISSN","@value":"20461402"}],"prism:publicationName":[{"@language":"en","@value":"F1000Research"}],"dc:publisher":[{"@value":"F1000Research"}],"prism:publicationDate":"2023-10-13","prism:volume":"12","prism:startingPage":"191"},"dcterms:accessRights":"http://purl.org/coar/access_right/c_abf2","dc:rights":["© 2023 Watabe K. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.","Creative Commons Attribution 4.0 International"],"url":[{"@id":"https://tsukuba.repo.nii.ac.jp/records/2016039"}],"foaf:topic":[{"@id":"https://cir.nii.ac.jp/all?q=character,%20manga,%20anime,%20fan,%20film,%20kyara,%20audience%20participation,%20cosplay","dc:title":"character, manga, anime, fan, film, kyara, audience participation, cosplay"}],"dcterms:subject":[{"subjectScheme":"Other","notation":[{"@language":"en","@value":"character, manga, anime, fan, film, kyara, audience participation, cosplay"}]}],"project":[{"@id":"https://cir.nii.ac.jp/crid/1040573407543844352","@type":"Project","projectIdentifier":[{"@type":"KAKEN","@value":"22K13014"},{"@type":"JGN","@value":"JP22K13014"},{"@type":"URI","@value":"https://kaken.nii.ac.jp/grant/KAKENHI-PROJECT-22K13014/"}],"notation":[{"@language":"ja","@value":"ポピュラー文化を利用した「感情の政治」時代における市民的主体の可能性"}]}],"dataSourceIdentifier":[{"@type":"IRDB","@value":"oai:irdb.nii.ac.jp:00843:0006957675"}]}