未知なる活動をかたちづくるデザインの創造過程― ミュージアムにおける表現の場のデザインを事例に

書誌事項

タイトル別名
  • Creative Process of Designing Unfamiliar Activities for People -- Designing a Place for Expression in Science Museum
  • ミチ ナル カツドウ オ カタチズクル デザイン ノ ソウゾウ カテイ ミュージアム ニ オケル ヒョウゲン ノ バ ノ デザイン オ ジレイ ニ

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説明

One important goal of design is for people to know how to use something unfamiliar. There are two design issues involved. The first is to give the product or service shape. The second is to shape the activities that will emerge as social artifacts when people use the product or service. How do designers organize these activities as spaces for people? What are the design challenges? What are the forms of activity? How are they given shape? This paper presents a framework for museum learning involving two complementary aspects of design: physical, functional artifacts and the activities that develop as social artifacts from their use. It then discusses characteristics of the creative process when designing to shape the unknown.

収録刊行物

  • 認知科学

    認知科学 17 (3), 549-562, 2010

    日本認知科学会

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