WAYFINDING IN URBAN SPACE AS A PROBLEM SOLVING CONCERNING LOSTNESS AND FINDING

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  • 迷いと発見を含んだ問題解決としての都市空間の経路探索
  • マヨイ ト ハッケン オ フクンダ モンダイ カイケツ トシテノ トシ クウカ

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Protocols taken from the experiments in Shibuya's ground level and Ginza's underground level are analyzed using eight types of codes as follows : view(V), signage(S), guide(G) and memory(M) information; A-plan(Ap) and B-plan(Bp); lostness(?) and finding(!). Two types of protocol sequences, finding(!, [V S G M], Ap) and lostness(?, [V S G M], Bp), are identified. The results show that as a problem solving, wayfinding in above situations has shallow and simple planning process. However, plenty of environmental information can be acquired, and in case of getting lost, "way out" behavior, stated as B-plan, can be executed. Unspoken process is also discussed.

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