Improved Method of De-lighting with 3D Painting in Photogrammetry

DOI

Bibliographic Information

Other Title
  • フォトグラメトリにおける 3D ペイントを用いたディライティングの改善手法

Description

In recent years, the use of workflows utilizing photogrammetry has been increasing in the computer graphics industry. One method of de-lighting, which is part of the process, is to de-light by inferring lighting information from the texture. While this method has advantages such as not requiring advance preparation, it can cause problems due to guesswork. Therefore, this study proposes a method to improve the de-lighting process while retaining the advantages of existing methods by allowing designers to paint 3DCG objects in the lighting environment of a game to solve problems that arise in the de-lighting flow using lighting estimation.

Journal

Details 詳細情報について

  • CRID
    1390298986213390336
  • DOI
    10.11371/wiieej.22.04.0_158
  • ISSN
    27589218
    02853957
  • Text Lang
    ja
  • Data Source
    • JaLC
  • Abstract License Flag
    Disallowed

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