Improved Method of De-lighting with 3D Painting in Photogrammetry
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- SUDA Koya
- Faculty of Media, Tokyo University of Technology
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- KAWASHIMA Motonobu
- Faculty of Media, Tokyo University of Technology
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- HAYAKAWA Daichi
- Faculty of Media, Tokyo University of Technology
Bibliographic Information
- Other Title
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- フォトグラメトリにおける 3D ペイントを用いたディライティングの改善手法
Description
In recent years, the use of workflows utilizing photogrammetry has been increasing in the computer graphics industry. One method of de-lighting, which is part of the process, is to de-light by inferring lighting information from the texture. While this method has advantages such as not requiring advance preparation, it can cause problems due to guesswork. Therefore, this study proposes a method to improve the de-lighting process while retaining the advantages of existing methods by allowing designers to paint 3DCG objects in the lighting environment of a game to solve problems that arise in the de-lighting flow using lighting estimation.
Journal
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- Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
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Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan 22.04 (0), 158-161, 2023
The Institute of Image Electronics Engineers of Japan
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Keywords
Details 詳細情報について
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- CRID
- 1390298986213390336
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- ISSN
- 27589218
- 02853957
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- Text Lang
- ja
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- Data Source
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- JaLC
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- Abstract License Flag
- Disallowed