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Mastering a Game with Imperfect Information by Game Tree Search with a Latently Learned Model
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- SAKODA Shintaro
- Keio University DeNA Co., Ltd.
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- OHTO Katsuki
- DeNA Co., Ltd.
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- TANAKA Ikki
- DeNA Co., Ltd.
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- KONO Yu
- DeNA Co., Ltd.
Bibliographic Information
- Other Title
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- 不完全情報ゲームにおける環境モデルの潜在的学習によるゲーム木探索
- In the Case of "Gyakuten Othellonia"
- 逆転オセロニアの場合
Description
<p>In the field of board game AI, a technique that combines neural networks and tree search has attracted attention. In order to perform a tree search, the transition rules of the board need to be known. Researches on learning the transition rules of the state are also actively pursued as model-based reinforcement learning, and MuZero shows high performance in games such as Atari, Go, Shogi, and chess. In this study, we redefine MuZero's algorithm as supervised learning and examine a method to apply it to the more complicated game "Gyakuten Othellonia". When the MuZero algorithm was applied directly to "Gyakuten Othellonia", the performance is partially improved, but it is shown that errors in transition prediction could adversely affect the tree search. The analysis suggests that a tree search to deal with uncertainty could improve performance further.</p>
Journal
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- Proceedings of the Annual Conference of JSAI
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Proceedings of the Annual Conference of JSAI JSAI2020 (0), 2J5GS205-2J5GS205, 2020
The Japanese Society for Artificial Intelligence
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Details 詳細情報について
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- CRID
- 1390566775142849152
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- NII Article ID
- 130007856988
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- ISSN
- 27587347
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- Text Lang
- ja
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- Data Source
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- JaLC
- CiNii Articles
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- Abstract License Flag
- Disallowed