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Congeniality between the play styles in DAIHINMIN

  • SATO Yuuki
    Department of Computer Science, The University of Electro-Communications
  • ITO Takeshi
    Department of Computer Science, The University of Electro-Communications

Bibliographic Information

Other Title
  • 大貧民におけるプレースタイルの相性に関する研究
  • ダイヒンミン ニ オケル プレー スタイル ノ アイショウ ニ カンスル ケンキュウ

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Abstract

In a card game DAIHINMIN, that is the most popular Japanese card game, the variations of play styles increase according to adding local rules. In this research, we created the algorithms supposing the play style which can be considered based on the basic rule used in UECda2007 currently held in the University of Electro-Communications. And we examined the effective algorithm by many competitions with these variations of play style. As the result, we found that of "using KAIDAN argorithm" and "using a single or a pair with the weakest-SHIBARI" is the strongest algorithm.

Journal

  • GI

    GI 20 37-43, 2008-06-27

    Information Processing Society of Japan (IPSJ)

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