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Recognition of Go-Kifu

Bibliographic Information

Other Title
  • 囲碁の棋譜認識
  • イゴ ノ キフ ニンシキ

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Abstract

Old Go match data is very useful to learn good or bad moves. For this reason, it is hoped to create a Kifu database. However, it is difficult to input them manually. Thus, we propose an automatic recognizer of Kifu, in order to form a Kifu database. Hough transform is employed to recognize lines and circles. Template-matching and Glucksman's feature are employed to recognize numbers. Using the proposed method, lines and circles are recognized at the rate of 95% and numbers are recognized at the rate of 98.0%.

Journal

  • IPSJ SIG Notes. CVIM

    IPSJ SIG Notes. CVIM 155 249-256, 2006-09-08

    Information Processing Society of Japan (IPSJ)

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