著者名,論文名,雑誌名,ISSN,出版者名,出版日付,巻,号,ページ,URL,URL(DOI) BEIGBEDER T.,The effect of loss and latency on user performance in unreal tournament 2003,"Proceedings of the 3rd ACM SIGCOMM workshop on Network and system support for games, (Portland, Oregon, USA), August 2004",,,2004,,,144-151,https://cir.nii.ac.jp/crid/1574231875950472576,