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Chinese game applications in the Japanese market; An analysis of Cultural Fusion and“ Japanese-Style Games” Made by Chinese
Bibliographic Information
- Other Title
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- 日本市場における中国製ゲームアプリに関する研究 ―異文化融合と中国製「日系ゲーム」―
- ニホン シジョウ ニ オケル チュウゴクセイ ゲームアプリ ニ カンスル ケンキュウ : イブンカ ユウゴウ ト チュウゴクセイ 「 ニッケイ ゲーム 」
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Description
In recent years, game applications from China have entered the Japanese market and have had a big impact. In this paper, we analyze the characteristics of several representative titles from Chinese game applications. We try to answer the following questions. Are Chinese products treated as a different culture by the Japanese market and users? Are “Japanese-style games” always made by Japanese or Japanese game companies? We show that the traditional views about and defining “Japanese-style games” are changing under the influence of globalization and the restructuring of the game industry.
Journal
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- OSAKA SANGYO UNIVERSITY JOURNAL OF HUMAN ENVIRONMENTAL STUDIES
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OSAKA SANGYO UNIVERSITY JOURNAL OF HUMAN ENVIRONMENTAL STUDIES 19 1-24, 2020-03-30
大阪産業大学学会
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Details 詳細情報について
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- CRID
- 1050004225364851840
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- NII Article ID
- 120006887347
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- NII Book ID
- AA1160706X
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- ISSN
- 13472135
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- NDL BIB ID
- 030420861
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- Text Lang
- ja
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- Article Type
- departmental bulletin paper
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- Data Source
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- IRDB
- NDL Search
- CiNii Articles