Utilization of digital contents that are conscious of Metaverse and Web3.0 in information education

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  • 情報教育においてメタバースやWeb3.0を意識したデジタルコンテンツの活用
  • ジョウホウ キョウイク ニ オイテ メタバース ヤ Web3.0 オ イシキ シタ デジタル コンテンツ ノ カツヨウ

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From 2022, the high school subject “Information” has undergone a major change in curriculum, and the subject name has changed to “Information I” and has become a common compulsory subject. Programming exercises and new IT terminology were identified from the text. Few items and contents related to the metaverse and Web 3.0, which have been the focus of attention in recent years, including their future potential, were identified. Therefore, I considered whether it is possible to use digital contents for these explanations. As a result of investigating the movie software, several technologies were confirmed from the scenes divided for convenience. While some of these services are already widely available, they would help to provide a more constructive and developed commentary. However, No survey was conducted to determine the level of understanding of students who experienced the digital content. It plan to collect data and seek more specific effects and results in the future.

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