AI platform for supporting believable combat in role-playing games
Description
In this paper we present an AI architecture based on multi-agent system and the BDI model to improve character believability during the combat phase of role-playing games.
In this paper we present an AI architecture based on multi-agent system and the BDI model to improve character believability during the combat phase of role-playing games.
Journal
-
- ゲームプログラミングワークショップ2014論文集
-
ゲームプログラミングワークショップ2014論文集 2014 139-144, 2014-10-31
情報処理学会
- Tweet
Details 詳細情報について
-
- CRID
- 1050574047113723520
-
- NII Article ID
- 170000087231
-
- Text Lang
- en
-
- Article Type
- conference paper
-
- Data Source
-
- IRDB
- CiNii Articles