The relationship between Fm θ and blinking during a computer game task using a variable of subjective interest
Bibliographic Information
- Other Title
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- コンピューターゲーム課題下でのFmθと瞬目活動との関係 : 興味度を変数として
- コンピューター ゲーム カダイカ デ ノ Fm シータ ト シュンモク カツド
- コンピュター ゲーム カダイカ デノ Fmθ ト シュンボク カツドウ トノ カンケイ
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Abstract
P(論文)
The present study was to designed to investigate a possible relationship between Fm θ and blinking by using a computer game task. In order to change subjective interest, two levels of difficulty (difficult condition and easy condition) were used in this task. Twenty-six college students were served as subjects in the present experiment, and then performed two levels of the task, two trials being given for 5 min.. The order of trials with different levels was counterbalanced among the subjects. Fm θ was appeared in 22 subjects out of them. That Fm θ appeared in the difficult condition more than in the easy condition. On the other hand, blink activity was suppressed in the difficult condition more than in the easy condition. Fm θ tended to increase as a function of trial in the difficult condition, showing the effect of training.
Journal
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- 広島修大論集. 人文編
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広島修大論集. 人文編 38 (2), 337-349, 1998-03-30
広島修道大学人文学会
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Details 詳細情報について
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- CRID
- 1050845762671537792
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- NII Article ID
- 110004533796
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- NII Book ID
- AN00212913
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- ISSN
- 03875873
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- NDL BIB ID
- 4439329
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- Text Lang
- ja
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- Article Type
- departmental bulletin paper
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- Data Source
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- IRDB
- NDL
- CiNii Articles