3D game engine architecture : engineering real-time applications with wild magic
CiNii
Available at 3 libraries
Bibliographic Information
- Title
- "3D game engine architecture : engineering real-time applications with wild magic"
- Statement of Responsibility
- David H. Eberly
- Publisher
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- Morgan Kaufman
- Publication Year
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- c2005
- Book size
- 25 cm
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Notes
Includes bibliographical references (p. 699-701) and index
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Details 詳細情報について
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- CRID
- 1130282269169755008
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- NII Book ID
- BA78336717
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- ISBN
- 012229064X
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- Text Lang
- en
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- Country Code
- us
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- Title Language Code
- en
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- Place of Publication
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- San Francisco, CA
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- Classification
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- LCC: QA76.76.C672
- DC22: 794.8/1526
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- Subject
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- LCSH: Computer games -- Programming
- LCSH: Computer graphics
- LCSH: Three-dimensional display systems
- LCSH: Real-time programming
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- Data Source
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- CiNii Books