Digital games as history : how videogames represent the past and offer access to historical practice
Bibliographic Information
- Title
- "Digital games as history : how videogames represent the past and offer access to historical practice"
- Statement of Responsibility
- by Adam Chapman
- Publisher
-
- Routledge
- Publication Year
-
- 2016
- Book size
- 24 cm
- Series Name / No
-
- : hbk
Search this Book/Journal
Notes
Includes bibliographical references and index
- Tweet
Details 詳細情報について
-
- CRID
- 1130282271375720320
-
- NII Book ID
- BB21549850
-
- ISBN
- 9781138841628
-
- LCCN
- 2016000859
-
- Web Site
- https://lccn.loc.gov/2016000859
-
- Text Lang
- en
-
- Country Code
- us
-
- Title Language Code
- en
-
- Place of Publication
-
- New York
-
- Classification
-
- LCC: D16.255.S5
- DC23: 901/.13
-
- Subject
-
- LCSH: History -- Computer simulation
- LCSH: History -- Philosophy
- LCSH: History -- Methodology
- LCSH: History -- Study and teaching -- Simulation methods
- LCSH: Historical reenactments
- LCSH: Video games -- Study and teaching
- LCSH: Video games -- Social aspects
- LCSH: Video games -- Psychological aspects
-
- Data Source
-
- CiNii Books