Digital games and language learning : theory, development and implementation
Bibliographic Information
- Title
- "Digital games and language learning : theory, development and implementation"
- Statement of Responsibility
- edited by Mark Peterson, Kasumi Yamazaki and Michael Thomas
- Publisher
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- Bloomsbury Academic
- Publication Year
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- 2021
- Book size
- 25 cm
- Series Name / No
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- : hb
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Notes
Summary: "Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines ..."
Includes bibliographical references and index
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Details 詳細情報について
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- CRID
- 1130570917135514775
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- NII Book ID
- BC0529622X
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- ISBN
- 9781350133006
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- LCCN
- 2020050407
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- Web Site
- https://lccn.loc.gov/2020050407
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- Text Lang
- en
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- Country Code
- uk
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- Title Language Code
- en
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- Place of Publication
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- London ; New York
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- Subject
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- Data Source
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- CiNii Books