Feature-based locomotion controllers
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- Martin de Lasa
- University of Toronto
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- Igor Mordatch
- University of Toronto
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- Aaron Hertzmann
- University of Toronto
Bibliographic Information
- Published
- 2010-07-26
- Rights Information
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- https://www.acm.org/publications/policies/copyright_policy#Background
- DOI
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- 10.1145/1778765.1781157
- Publisher
- Association for Computing Machinery (ACM)
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Description
<jats:p>This paper introduces an approach to control of physics-based characters based on high-level features of movement, such as center-of-mass, angular momentum, and end-effectors. Objective terms are used to control each feature, and are combined by a prioritization algorithm. We show how locomotion can be expressed in terms of a small number of features that control balance and end-effectors. This approach is used to build controllers for human balancing, standing jump, and walking. These controllers provide numerous benefits: human-like qualities such as arm-swing, heel-off, and hip-shoulder counter-rotation emerge automatically during walking; controllers are robust to changes in body parameters; control parameters and goals may be modified at run-time; control parameters apply to intuitive properties such as center-of-mass height; and controllers may be mapped onto entirely new bipeds with different topology and mass distribution, without modifications to the controller itself. No motion capture or off-line optimization process is used.</jats:p>
Journal
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- ACM Transactions on Graphics
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ACM Transactions on Graphics 29 (4), 1-10, 2010-07-26
Association for Computing Machinery (ACM)
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Details 詳細情報について
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- CRID
- 1361699996171572096
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- ISSN
- 15577368
- 07300301
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- Data Source
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- Crossref