The DEA Game Cross-Efficiency Model and Its Nash Equilibrium

  • Liang Liang
    School of Business, University of Science and Technology of China, He Fei, An Hui Province, People's Republic of China 230026
  • Jie Wu
    School of Business, University of Science and Technology of China, He Fei, An Hui Province, People's Republic of China 230026
  • Wade D. Cook
    Schulich School of Business, York University, Toronto, Ontario, Canada M3J 1P3
  • Joe Zhu
    Department of Management, Worcester Polytechnic Institute, Worcester, Massachusetts 01609

書誌事項

公開日
2008-10
DOI
  • 10.1287/opre.1070.0487
公開者
Institute for Operations Research and the Management Sciences (INFORMS)

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説明

<jats:p> In this paper, we examine the cross-efficiency concept in data envelopment analysis (DEA). Cross efficiency links one decision-making unit's (DMU) performance with others and has the appeal that scores arise from peer evaluation. However, a number of the current cross-efficiency approaches are flawed because they use scores that are arbitrary in that they depend on a particular set of optimal DEA weights generated by the computer code in use at the time. One set of optimal DEA weights (possibly out of many alternate optima) may improve the cross efficiency of some DMUs, but at the expense of others. While models have been developed that incorporate secondary goals aimed at being more selective in the choice of optimal multipliers, the alternate optima issue remains. In cases where there is competition among DMUs, this situation may be seen as undesirable and unfair. To address this issue, this paper generalizes the original DEA cross-efficiency concept to game cross efficiency. Specifically, each DMU is viewed as a player that seeks to maximize its own efficiency, under the condition that the cross efficiency of each of the other DMUs does not deteriorate. The average game cross-efficiency score is obtained when the DMU's own maximized efficiency scores are averaged. To implement the DEA game cross-efficiency model, an algorithm for deriving the best (game cross-efficiency) scores is presented. We show that the optimal game cross-efficiency scores constitute a Nash equilibrium point. </jats:p>

収録刊行物

  • Operations Research

    Operations Research 56 (5), 1278-1288, 2008-10

    Institute for Operations Research and the Management Sciences (INFORMS)

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