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Ray tracing volume densities
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- James T. Kajiya
- California Institute of Technology, Pasadena, Calif
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- Brian P Von Herzen
- California Institute of Technology, Pasadena, Calif
Description
<jats:p>This paper presents new algorithms to trace objects represented by densities within a volume grid, e.g. clouds, fog, flames, dust, particle systems. We develop the light scattering equations, discuss previous methods of solution, and present a new approximate solution to the full three-dimensional radiative scattering problem suitable for use in computer graphics. Additionally we review dynamical models for clouds used to make an animated movie.</jats:p>
Journal
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- ACM SIGGRAPH Computer Graphics
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ACM SIGGRAPH Computer Graphics 18 (3), 165-174, 1984-01
Association for Computing Machinery (ACM)
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Details 詳細情報について
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- CRID
- 1363388845757321088
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- NII Article ID
- 30019451009
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- ISSN
- 00978930
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- Data Source
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- Crossref
- CiNii Articles