An Evalution of Virtual Sports, Focusing on the Accommodative Compensation

  • Kawahara Shintaro
    Department of Computer and Information Sciences, faculty of Engineering, Ibaraki University
  • Yonekura Tatsuhiro
    Department of Computer and Information Sciences, faculty of Engineering, Ibaraki University
  • Shimojyo Makoto
    Department of Computer and Information Sciences, faculty of Engineering, Ibaraki University
  • Kishi Yoshiki
    Department of Computer and Information Sciences, faculty of Engineering, Ibaraki University

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Other Title
  • HMDの焦点調節補償機能に着目した仮想スポーツにおける捕球タイミングの評価
  • HMD ノ ショウテン チョウセツ ホショウ キノウ ニ チャクモク シタ カソウ スポーツ ニ オケル ホキュウ タイミング ノ ヒョウカ

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Abstract

In this paper, we proposed a new method of evaluating quantitative the influence to the depth perception was influenced by the contradiction between convergence and accommodation in stereoscopic displays.We suppose empirical application of stereoscopic displays, verify about influences when we catch the ball in the virtual world. To be concrete, we used stereoscopic display with accommodative compensation, and proposed a new method of evaluating quantitative the influence to the depth perception was influenced by the contradiction between convergence and accommodation in stereoscopic displays, from results of tasks supposed to catch the ball in the virtual world. We also conducted a subjective experiment, and report its results.

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