THE PRESENT CONDITION OF e-SPORT CULTURE AND ITS FUTURE
-
- SUGIYAMA Junichi
- 信州大学工学系研究科
Bibliographic Information
- Other Title
-
- e‐Sports文化の現状と将来性について コンピューターゲームコミュニティの新しい方向性
- e Sports ブンカ ノ ゲンジョウ ト ショウライセイ ニ ツイテ コンピューターゲームコミュニティ ノ アタラシイ ホウコウセイ
- コンピューターゲームコミュニティの新しい方向性
Search this article
Description
On-line battle games reached a new stage. It is the movement of making a computer game sublimate for “sport”. It is called electronic sport, e -Sports. The leading parts of e -Sports are not a game manufacturer but players. Manufacturers don't have the initiative, but it is the age when a users' community chooses a game. e-Sport develops in America, Europe, South Korea, Taiwan. Even Japan may be so. It may influence not only a market but also culture, education, international relations.
Journal
-
- Journal of Japan Society of Kansei Engineering
-
Journal of Japan Society of Kansei Engineering 5 (3), 3-10, 2005
Japan Society of Kansei Engineering
- Tweet
Keywords
Details 詳細情報について
-
- CRID
- 1390001204488585600
-
- NII Article ID
- 130001755932
-
- NII Book ID
- AA12117678
-
- ISSN
- 1884524X
- 13461958
-
- NDL BIB ID
- 7770195
-
- Text Lang
- ja
-
- Data Source
-
- JaLC
- NDL
- Crossref
- CiNii Articles
-
- Abstract License Flag
- Disallowed