THE PRESENT CONDITION OF e-SPORT CULTURE AND ITS FUTURE

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  • e‐Sports文化の現状と将来性について  コンピューターゲームコミュニティの新しい方向性
  • e Sports ブンカ ノ ゲンジョウ ト ショウライセイ ニ ツイテ コンピューターゲームコミュニティ ノ アタラシイ ホウコウセイ
  • コンピューターゲームコミュニティの新しい方向性

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On-line battle games reached a new stage. It is the movement of making a computer game sublimate for “sport”. It is called electronic sport, e -Sports. The leading parts of e -Sports are not a game manufacturer but players. Manufacturers don't have the initiative, but it is the age when a users' community chooses a game. e-Sport develops in America, Europe, South Korea, Taiwan. Even Japan may be so. It may influence not only a market but also culture, education, international relations.

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