3D imaging Technologies for Computer-based Game Machines

Bibliographic Information

Other Title
  • コンピュータゲーム機のための3次元映像技術(招待講演2)(高臨場感ディスプレイフォーラム2002)
  • コンピュータゲーム機のための3次元映像技術
  • コンピュータゲームキ ノ タメ ノ 3ジゲン エイゾウ ギジュツ

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Abstract

To date, companies all over the world have released a huge number of games incorporating state-of-the-art computer technologies. Recent computer-based game machines, which have evolved through several stages of technical innovation, constitute what may be called a brand-new interactive medium. We produced a commercially viable versio of a multi-view autostereoscopic display system that uses a lenticular array and a high-resolution color LCD panel. Such displays are expected to be particularly effective in the multimedia environment that will be provided by next-generation game machines and mobile communications terminals. This article discusses the effectiveness of our autostereoscopic display in terms of both the hardware and the software, taking account of the design of the final 3D image contents.

Journal

  • ITE Technical Report

    ITE Technical Report 26.73 (0), 49-52, 2002

    The Institute of Image Information and Television Engineers

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