A High-quality Skeletonization Method Based on Automatic Joint Position Estimation Using Guass Spheres
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- KONNO Hitomi
- New Industry Creation Hatchery Center, Tohoku University
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- AOKI Terumasa
- New Industry Creation Hatchery Center, Tohoku University
Bibliographic Information
- Other Title
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- ガウス球ベース関節位置推定に基づく高精度スケルトン生成手法(視聴覚技術,ヒューマンインタフェース)
- ガウス球ベース関節位置推定に基づく高精度スケルトン生成手法
- ガウスキュウ ベース カンセツ イチ スイテイ ニ モトズク コウセイド スケルトン セイセイ シュホウ
Search this article
Description
Recently, skereton-based animation is mainly used for 3D computer graphics. In this paper, we propose a new skeletonization method based on automatic joint position estimation using gauss spheres for 3D articulated models. The proposed method realizes a high-quality and easier skeletonization.
Journal
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- ITE Technical Report
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ITE Technical Report 35.16 (0), 13-16, 2011
The Institute of Image Information and Television Engineers
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Details 詳細情報について
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- CRID
- 1390001204528349184
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- NII Article ID
- 110008609570
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- NII Book ID
- AN1059086X
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- ISSN
- 24241970
- 13426893
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- NDL BIB ID
- 11028895
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL
- CiNii Articles
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- Abstract License Flag
- Disallowed