A High-quality Skeletonization Method Based on Automatic Joint Position Estimation Using Guass Spheres

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Other Title
  • ガウス球ベース関節位置推定に基づく高精度スケルトン生成手法(視聴覚技術,ヒューマンインタフェース)
  • ガウス球ベース関節位置推定に基づく高精度スケルトン生成手法
  • ガウスキュウ ベース カンセツ イチ スイテイ ニ モトズク コウセイド スケルトン セイセイ シュホウ

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Description

Recently, skereton-based animation is mainly used for 3D computer graphics. In this paper, we propose a new skeletonization method based on automatic joint position estimation using gauss spheres for 3D articulated models. The proposed method realizes a high-quality and easier skeletonization.

Journal

  • ITE Technical Report

    ITE Technical Report 35.16 (0), 13-16, 2011

    The Institute of Image Information and Television Engineers

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