How to Evaluate Learning Outcomes of Stereoscopic 3D Computer Graphics by Scene Rendering
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- MIYAI Ayumi
- Graduate School of Arts and Sciences, The University of Tokyo:Computer Graphic Arts Society
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- NAKAJIMA Masayuki
- Faculty of Arts, Uppsala University
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- YAGUCHI Yasushi
- Graduate School of Arts and Sciences, The University of Tokyo
Bibliographic Information
- Other Title
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- シーン表現によるステレオ3DCGの学習成果を評価する方法(感性とメディア及び一般)
- シーン表現によるステレオ3DCGの学習成果を評価する方法
- シーン ヒョウゲン ニ ヨル ステレオ 3DCG ノ ガクシュウ セイカ オ ヒョウカ スル ホウホウ
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Description
Use of stereoscopic 3DCG (S3DCG) is increasing in movies, games and animations. However, a method for objectively evaluating production capability has not been established. If possible to measure the production capability on basis of certain criteria, unified evaluation can be useful at school. In addition, it is useful to human resource development and adoption of enterprise. Therefore, the experiment conducted practical tests using 3DCG software to making a scene of S3DCG. The practical tests were carried out before and after subjects learning. As a result, it was able to measure improvement of subject's capability after learning, and the difference in capability between subjects. In this paper, we will report on the experimental method and results.
Journal
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- ITE Technical Report
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ITE Technical Report 37.45 (0), 21-24, 2013
The Institute of Image Information and Television Engineers
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Details 詳細情報について
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- CRID
- 1390001204530228992
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- NII Article ID
- 110009662127
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- NII Book ID
- AN1059086X
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- ISSN
- 24241970
- 13426893
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- NDL BIB ID
- 025038617
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL
- CiNii Articles
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- Abstract License Flag
- Disallowed