『計算機科学者のためのゲーム理論入門』シリーズ第4回 メカニズムデザイン(応用編)

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  • Game Theory for Computer Scientist—Mechanism Design (Advanced)—
  • チュートリアル 『 ケイサンキ カガクシャ ノ タメ ノ ゲーム リロン ニュウモン 』 シリーズ(ダイ4カイ)メカニズムデザイン(オウヨウヘン)

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This tutorial focuses on designing a mechanism that achieves a socially desirable outcome or a goal of the designer that arises from some practical demands, as several advanced topics on <IT>mechanism design</IT> theory. We first briefly explains the theory of combinatorial auctions via the most well-known Vickrey-Clarke-Groves mechanism. Second, as an example that designs a new mechanism for a practical demand, we introduce false-name bids and illustrate how we improve a trivial robust mechanism against false-name bids. Furthermore, we explore models and several theoretical results on mechanisms of a keyword auction and a two-sided matching as other well-known topics of mechanism design theory.

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