書誌事項
- タイトル別名
-
- Fly-Through Observation System for 3D Soccer Movie Based on Viewpoint Interpolation
- シテン イチ ノ ナイソウ ニ モトヅク 3ジゲン サッカー エイゾウ ノ ジユウ シテン カンショウ システム
この論文をさがす
説明
This paper presents a novel method for arbitrary view synthesis that allows viewers to virtually fly through in real soccer scenes. Multiple cameras situated around a stadium capture the action, and images shot from arbitrary viewpoints are generated by viewpoint interpolation, using projective geometry between neighboring cameras. The scenes are segmented according to their geometric properties.Dense correspondence matching between real views automatically occurs by applying projective geometry to each region. Superimposing the intermediate view images, synthesized in every region completes the virtual views of the entire soccer scene. Camera calibrations can be reduced, and correspondence matching requires no manual operation, allowing the proposed method to be applied to dynamic events in a large space. In addition to the view synthesis technique, we introduce an application for fly-through soccer match observation. This technology will lead to the creation of new media that can be applied to a variety of entertainment, from concerts to sporting events.
収録刊行物
-
- 映像情報メディア学会誌
-
映像情報メディア学会誌 58 (4), 529-539, 2004
一般社団法人 映像情報メディア学会
- Tweet
詳細情報 詳細情報について
-
- CRID
- 1390001205099162240
-
- NII論文ID
- 110006837151
-
- NII書誌ID
- AN10588970
-
- ISSN
- 18816908
- 13426907
- http://id.crossref.org/issn/13426907
- https://id.crossref.org/issn/13426907
-
- NDL書誌ID
- 6903639
-
- 本文言語コード
- ja
-
- 資料種別
- journal article
-
- データソース種別
-
- JaLC
- NDLサーチ
- Crossref
- CiNii Articles
- KAKEN
-
- 抄録ライセンスフラグ
- 使用不可