書誌事項
- タイトル別名
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- See-Through View Generation from Multi-Camera Baseball Movies
- タシテン カメラ サツエイ ニ ヨル ヤキュウ ノ シースルー エイゾウ セイセイ
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抄録
We present a method of generating new view-point movies for baseball games. The most interesting view-point in a baseball game is looking from behind the catcher. However, because the view is interrupted by the umpire and catcher, setting up a camera behind the catcher is impossible, and setting up a camera on the catcher's head is also impossible. Therefore, we removed the obstacles (catcher and umpire) from the movie captured from behind the catcher, and generated a see-through movie by using multiple cameras to recover the pitcher's appearance. Our method consists of two processes; recovering the pitcher's appearance by homography, and detecting obstacles by using Graph Cut. To clarify how effective our method is, we generated a see-through movie by applying our method to multiple-camera movies taken in a baseball stadium. In the see-through-movie, the pitcher appears through the catcher and umpire.
収録刊行物
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- 映像情報メディア学会誌
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映像情報メディア学会誌 65 (4), 505-513, 2011
一般社団法人 映像情報メディア学会
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詳細情報 詳細情報について
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- CRID
- 1390001205128119808
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- NII論文ID
- 10028108754
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- NII書誌ID
- AN10588970
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- ISSN
- 18816908
- 13426907
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- NDL書誌ID
- 11070470
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- 本文言語コード
- ja
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- データソース種別
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- JaLC
- NDL
- Crossref
- CiNii Articles
- KAKEN
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- 抄録ライセンスフラグ
- 使用不可