Friendly Partner Agent of Poker Game
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- OSONE Keisuke
- Graduate School of System and Information Engineering, University of Tsukuba
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- ONISAWA Takehisa
- Graduate School of System and Information Engineering, University of Tsukuba
Bibliographic Information
- Other Title
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- ユーザに親近感を持たせるポーカーパートナーエージェント
- ユーザ ニ シンキンカン オ モタセル ポーカーパートナーエージェント
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Description
This paper aims at the construction of a friendly system, which plays a seven-card stud poker game with a human player against an opponent player. This paper calls a cooperative friendly system a partner agent. Seven-card stud poker is a kind of a game with imperfect information and it is difficult to consider optimal strategy in such a game. Therefore, the partner agent has a discussion with a human player on game strategy cooperating with the player. If a human player needs some advice on a game, the partner agent presents its reply. Furthermore, the partner agent presents not only linguistic expressions of strategy but also facial expressions according to the game situation so that a human player can feel a sense of affinity with the agent. Neural network models are used for facial expressions. This paper also performs subject experiments to evaluate the effectiveness of the proposed partner agent with facial expressions, where each subject plays poker games with partner agents. This paper analyzes questionnaire data that subject answer after experiments.
Journal
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- Journal of Japan Society for Fuzzy Theory and Intelligent Informatics
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Journal of Japan Society for Fuzzy Theory and Intelligent Informatics 21 (6), 1127-1142, 2009
Japan Society for Fuzzy Theory and Intelligent Informatics
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Keywords
Details 詳細情報について
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- CRID
- 1390001205187564928
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- NII Article ID
- 10025996035
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- NII Book ID
- AA1181479X
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- ISSN
- 18817203
- 13477986
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- NDL BIB ID
- 10526308
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL Search
- Crossref
- CiNii Articles
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- Abstract License Flag
- Disallowed