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- FUKAYA Hiroyuki
- Faculty of Science, Toho University
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- SHINYA Mikio
- Faculty of Science, Toho University
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- SHIRAISHI Michio
- Faculty of Science, Toho University
Bibliographic Information
- Other Title
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- CGのためのスキー場のコブの生成
- CG ノ タメ ノ スキージョウ ノ コブ ノ セイセイ
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Abstract
Because of complicated shapes of moguls, it is difficult to create their realistic models by hand. This paper describes a simple simulation method that generates realistic mogul shapes. In the real world, many skiers follow similar ski traces and snow on the traces are repeatedly ground down, transported out, and slip down the slope. This results in moguls. We simplified this process and proposed a procedural method that synthesizes moguls on a slope. Experiments showed that the method could generate complex mogul geometries that are hard to manually model.
Journal
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- Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
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Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan 10.06 (0), 5-8, 2011
The Institute of Image Electronics Engineers of Japan
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Keywords
Details 詳細情報について
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- CRID
- 1390001205597679744
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- NII Article ID
- 130005485102
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- NII Book ID
- AN00348041
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- ISSN
- 02853957
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- NDL BIB ID
- 11048748
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL
- CiNii Articles
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- Abstract License Flag
- Disallowed