A Computational Mogul Model for Graphics Application

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  • CGのためのスキー場のコブの生成
  • CG ノ タメ ノ スキージョウ ノ コブ ノ セイセイ

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Abstract

Because of complicated shapes of moguls, it is difficult to create their realistic models by hand. This paper describes a simple simulation method that generates realistic mogul shapes. In the real world, many skiers follow similar ski traces and snow on the traces are repeatedly ground down, transported out, and slip down the slope. This results in moguls. We simplified this process and proposed a procedural method that synthesizes moguls on a slope. Experiments showed that the method could generate complex mogul geometries that are hard to manually model.

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