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- KATO Kengo
- Graduate School of Engineering, Musashi Institute of Technology
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- MUKAI Nobuhiko
- Graduate School of Engineering, Musashi Institute of Technology
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- KOSUGI Makoto
- Graduate School of Engineering, Musashi Institute of Technology
Bibliographic Information
- Other Title
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- 水の上で揺れる物体の屈折表現に関する高速化
- ミズ ノ ウエ デ ユレル ブッタイ ノ クッセツ ヒョウゲン ニ カンスル コウソクカ
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Abstract
There are two major refraction methods of an object that is in the water: ray tracing and refraction mapping. Ray tracing method can represent precise refraction, but needs heavy calculation time. On the other hand, refraction mapping method is faster than ray tracing because it prepares images of the surrounding environment and maps the images on CG models considering refraction of light, however, real-time refraction is difficult for the case of dynamic change. Therefore, we propose a fast refraction method of an object floating on the water by performing refraction calculation, which is based on snell's law, only for vertices constructing the object and by interpolating between these vertices.
Journal
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- Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
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Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan 07-06 (0), 45-48, 2008
The Institute of Image Electronics Engineers of Japan
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Details 詳細情報について
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- CRID
- 1390001205597965568
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- NII Article ID
- 130005442008
- 40015986701
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- NII Book ID
- AN1059086X
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- ISSN
- 13426893
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- NDL BIB ID
- 9470360
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- Data Source
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- JaLC
- NDL
- CiNii Articles
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- Abstract License Flag
- Disallowed