Edutainment Circus Game based on Dynamics
-
- Noji Suma
- Graduate School of Information Science and Engineering, Tokyo Institute of Technology
-
- Takahashi Hiroki
- Graduate School of Information Science and Engineering, Tokyo Institute of Technology
-
- Nakajima Masayuki
- Graduate School of Information Science and Engineering, Tokyo Institute of Technology
Bibliographic Information
- Other Title
-
- 力学を用いたサーカスゲームのエデュテーメント
- 力学と創造性の育成支援
- A Study of Interactive Motin Generation System
Abstract
This paper writes about a development of an interactive circus system. The system is based on dynamics and developed for edutainment. Acrobatic motion simulator and editing tool are implemented. The system enables users to learn basic physical dynamics easily. And also enables creative character animation work. The system provides recording function for motion editing. Users can save the simulation data and review the animation operating real time camera work.
Journal
-
- Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
-
Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan 03-02 (0), 21-24, 2003
The Institute of Image Electronics Engineers of Japan
- Tweet
Details 詳細情報について
-
- CRID
- 1390001205598777856
-
- NII Article ID
- 130005441515
-
- Data Source
-
- JaLC
- CiNii Articles
-
- Abstract License Flag
- Disallowed