AI competition for Rogue-like games

  • Tanaka Narutoshi
    Graduate School of Information System, The University of Electro-Communications
  • Hashiyama Tomonori
    Graduate School of Information System, The University of Electro-Communications
  • Ichino Junko
    Graduate School of Information System, The University of Electro-Communications
  • Tano Shun'ichi
    Graduate School of Information System, The University of Electro-Communications

Bibliographic Information

Other Title
  • ローグライクゲームのAIコンペティション

Description

Challenges in Computational Intellience like chess and Shogi lead great developments recently. These challenges are expanded to apply consumer video games. In the international conference CIG, CEC, etc., various competitions are carried out with the video games such as First Person Shooters, Platform Games, Car Racing Games and so on. Rogue-like games, which are one of the major genre in the video games, are still left untouched, even though there have been a few academic trial on Rogue-like games. In this paper, we investigated on Rogue-like games and try to design competition benchmark. This new challenge is expected to focus on another aspect for developping computational intelligence.

Journal

Details 詳細情報について

  • CRID
    1390001205672518784
  • NII Article ID
    130005480273
  • DOI
    10.14864/fss.29.0_101
  • Text Lang
    ja
  • Data Source
    • JaLC
    • CiNii Articles
  • Abstract License Flag
    Disallowed

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