Studies on the effect of learning app with Gamification
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- Katoh Kousuke
- Kanazawa Institute of Technology
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- Kuwahara Yuuki
- Kanazawa Institute of Technology
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- Kamo Masumi
- Kanazawa Institute of Technology
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- Kouda Kaoruko
- Kanazawa Institute of Technology
Bibliographic Information
- Other Title
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- ゲーミフィケーションを用いた学習アプリの効果に関する研究
Description
Gamification is one of the emerging IT application functionalities getting more popularity recently. This has the effect of skills, such as improvement of motivation. When we conducted a questionnaire on learning motivation in certain Department of Kanazawa Institute of Technology student, that there are half of students who have a berth or no interest in learning was found.<br><br>In this study, asked to use the learning system was introduced elements of the Gamefication for this student, and to improve the learning motivation. In addition, the characteristics of the user, that is to try to clarify the learning effects caused by the difference in the game intentionality and learning intentionality.
Journal
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- Abstracts of Annual Conference of Japan Society for Management Information
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Abstracts of Annual Conference of Japan Society for Management Information 2014f (0), 201-204, 2014
THE JAPAN SOCIETY FOR MANAGEMENT INFORMATION (JASMIN)
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Keywords
Details 詳細情報について
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- CRID
- 1390001205708543360
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- NII Article ID
- 130005481866
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- Text Lang
- ja
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- Data Source
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- JaLC
- CiNii Articles
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- Abstract License Flag
- Disallowed