Toward Effective Approaches to Educational Use of Digital Games
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- Fujimoto Toru
- 東京大学 大学院情報学環 特任助教
Bibliographic Information
- Other Title
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- 効果的なデジタルゲーム利用教育のための考え方
- コウカテキ ナ デジタルゲーム リヨウ キョウイク ノ タメ ノ カンガエカタ
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Description
Recently the educational use of digital games has become an emerging research theme. Researchers, especially in the United States and Europe, have been exploring this theme and have made available valuable knowledge concerning various ways to introduce digital games into the classroom. Nevertheless, researchers and educators in Japan have not yet established the structural understanding essential to make more effective use of such digital games. This paper introduces recent relevant research findings and sheds light on what educators who wish to introduce digital games into their classrooms must consider in order for their efforts to bear fruit.
Journal
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- Computer & Education
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Computer & Education 31 (0), 10-15, 2011
CIEC
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Details 詳細情報について
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- CRID
- 1390001205745895168
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- NII Article ID
- 130004687114
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- NII Book ID
- AA11252984
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- ISSN
- 21886962
- 21862168
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- NDL BIB ID
- 023437519
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL
- CiNii Articles
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- Abstract License Flag
- Disallowed