Rating standards on video game violence
- SAKAMOTO Miwa
- Monex Inc.
- SASAKI Teruyoshi
- International Christian University
- Other Title
- テレビゲーム ノ ボウリョク ヒョウゲン ニ カンスル カクズケ ノ キジュン
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Along with the growing popularity of video games, titles with contents that are not suitable for children and adolescents started to appear. Game rating systems based on age have become a more important decision making factor during purchase, and research that are more objective on the rating system has become necessary. In this research, we will 1) examine the effects of video games, 2) present the current status of rating systems in different countries, and 3) present original rating standards with special focus on the depiction of violent acts. A questionnaire research study with 151 students in 3 universities was conducted on the rating system's appropriateness using contents of popular game titles, it has found that the rating standards presented in our study is mostly appropriate and the recognition of violence is different by gender.
- Japanese Journal of Educational Media Research
Japanese Journal of Educational Media Research 15 (1), 59-78, 2008
Japan Association for Educational Media Study