Principals on Designing Learning Environments for Experimental Learning using ICT

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Other Title
  • ICTを活用した経験学習を促す学習環境の要件
  • ICTを活用した経験学習を促す学習環境の要件 : 日本語教員養成の事例から
  • ICT オ カツヨウ シタ ケイケン ガクシュウ オ ウナガス ガクシュウ カンキョウ ノ ヨウケン : ニホンゴ キョウイン ヨウセイ ノ ジレイ カラ
  • 日本語教員養成の事例から
  • A case of Japanese Education

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The purpose of the research is to suggest elements on designing learning environments for experiential learning using ICT in Japanese education. ICT makes us access to information and people of all over the world and experience in various kinds of online learning communities. The experience through ICT is different from one in face-to-face situation. Therefore, in this research the authors identified characteristic on the experiential learning through ICT, then suggest elements that should be considered for designing its’ learning environments. The authors studied a case of Japanese education as an experiential learning. Students who study teaching methodology of Japanese language teach Japanese language learner in Hawaii and Thai in order to develop their practical and professional skill of Japanese education by using video-conferencing system and social networking service. To design learning environments, the authors employed design-based research. The research was conducted 3 years from 2010-2012 until the authors clarified the factors that hinder learning process in experiential learning using ICT. Based on the factors that promote or hinder learning process in experiential learning using ICT, the authors suggested two elements (a) to have achieved a consensus on respective role before the practice and (b) to have critical reflection collaboratively.

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