A Study on an Actual Experience Education Method Using an Application “Shinosuta” for Community Study
Bibliographic Information
- Other Title
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- 地域学習支援アプリ「しのスタ」を利用した実体験型教育方法の提案
- チイキ ガクシュウ シエン アプリ 「 シ ノ スタ 」 オ リヨウ シタ ジツ タイケンガタ キョウイク ホウホウ ノ テイアン
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Description
We propose an application “Shinosuta” for community study. The Shinosuta is utilized as a game collecting series of stamps at landmarks. The landmark is drawn in Japanese cards “karuta” produced by students in the Komaki Municipal Shinooka primary school. However, some students have not gone to the landmark place although they have knowledge of its history. Therefore, the purpose of the Shinosuta is to give them an experience to see the landmark, and to increase motivation for learning. We evaluated Shinosuta in 2014 and 2015, and more than 90% of all answer indicates positive.
Journal
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- Japanese Journal of Educational Media Research
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Japanese Journal of Educational Media Research 23 (2), 25-34, 2017
Japan Association for Educational Media Study
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Keywords
Details 詳細情報について
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- CRID
- 1390001205835922048
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- NII Article ID
- 130005682167
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- NII Book ID
- AA11144471
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- ISSN
- 24242527
- 13409352
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- NDL BIB ID
- 028099612
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL Search
- CiNii Articles
- KAKEN
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- Abstract License Flag
- Disallowed