Tangible Design
-
- UEDA Nobuyuki
- Konan Women's University
-
- FURUKATA Masahiko
- International Media Research Foundation
Bibliographic Information
- Other Title
-
- タンジブル・デザイン
Search this article
Abstract
This paper is a report of a workshop called "Tangible Design", the third part of a course designed to examine the educational significance of learning computer programming. The first two workshops are called "Reflective Design" and "Playful Design". "Reflective Design" focuses on learner's reflective cognition and algorithmic thinking, and "Playful Design" focuses on reactive programming using Java. The goal of this "Tangible Design" workshop is to collaboratively invent a "language" for programming; that is, making a set of rules for constructing blocks using tangible objects called LEGO Blocks. The authors propose this project as a playful approach to design learning environments for information education in Japan.
Journal
-
- Japanese Journal of Educational Media Research
-
Japanese Journal of Educational Media Research 6 (1), 82-88, 1999
Japan Association for Educational Media Study
- Tweet
Details 詳細情報について
-
- CRID
- 1390001205836568064
-
- NII Article ID
- 110009691134
-
- NII Book ID
- AA11144471
-
- ISSN
- 24242527
- 13409352
-
- NDL BIB ID
- 5437868
-
- Text Lang
- ja
-
- Data Source
-
- JaLC
- NDL
- CiNii Articles
-
- Abstract License Flag
- Disallowed