Today's Stereoscopy and 3DCG

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  • 3Dアニメーションを中心としたCG表現指導法の一般化I : 「3D=両眼立体視」環境の一般化と3DCG表現
  • 3Dアニメーションを中心としたCG表現指導法の一般化(1)「3D=両眼立体視」環境の一般化と3DCG表現
  • 3Dアニメーション オ チュウシン ト シタ CG ヒョウゲン シドウホウ ノ イッパンカ 1 3D リョウ ガン リッタイシ カンキョウ ノ イッパンカ ト 3DCG ヒョウゲン

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Abstract

This paper is a part of a series of basic research that aims at the generalization of 3D animation production teaching material for art education. This series of basic research has shown the importance of 3DCG expression for its educational content, difficulties in guidance, and methods to overcome difficulties in guidance. The present study builds on this and aims at the generalization of the guidance method. Today the word "3D" is used frequently in descriptions of image environments such as in the screening of movies and television. The "3D" referred in these situations, so-called "binocular stereoscopy," is different from 3DCG. This paper deepens the understanding of 3D binocular vision, and discusses the generalization of 3DCG expression teaching material by examining 3DCG teaching materials and their relation to 3D.

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