書誌事項
- タイトル別名
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- Active Child Program by Electronic Craft Work
- デンシ コウサク オ クミイレタアクティブチャイルドプログラム
この論文をさがす
説明
<p>Recently, children no longer play outside. Therefore, the athletic ability of children has to declined. We have been doing a workshop to let children have interest in manufacturing and traditional culture continuously. In this study, we devised the active child program that increased the interest in play in addition to the workshop to achieve these aims. We tried two programs. The first one is the theme of Hachiman of the Iwami-kagura. Because of the ogre extermination story with a bow and arrows, it is an electronic craft work lesson including Sports Onigokko and archery game. The second one is four-frame manga. It is the creation of a short story using a matrix LED including a gesture game. In these workshops, we gave a stage of performance to express children's ideas. This is considered to be a logical communication training method including the element of directing.</p>
収録刊行物
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- 電気学会論文誌. A
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電気学会論文誌. A 139 (11), 463-468, 2019-11-01
一般社団法人 電気学会
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詳細情報 詳細情報について
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- CRID
- 1390001277380327552
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- NII論文ID
- 130007740487
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- NII書誌ID
- AN10136312
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- ISSN
- 13475533
- 03854205
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- NDL書誌ID
- 030087228
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- 本文言語コード
- ja
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- データソース種別
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- JaLC
- NDL
- Crossref
- CiNii Articles
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- 抄録ライセンスフラグ
- 使用不可