Escaping Chair: furniture shaped device art
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- Oozu Takeshi
- PhD. Program in Empowerment Informatics, School of Integrative and Global Majors, University of Tsukuba
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- Yamada Aki
- College of Arts & Sciences, Tamagawa University
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- Iwata Hiroo
- Faculty of Engineering, Information and Systems, University of Tsukuba
Bibliographic Information
- Other Title
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- ニゲルイス:センサ付き家具を利用したデバイスアート
Abstract
<p>In this article, we discuss the artwork about the device which has a furniture appearance and physical input and output functions. Since the chairs has most direct and frequent interaction “sitting” with the users in their daily life, we decided to shape a new interaction between them by making the furniture-shaped device “Escaping Chair”, which has a box stool appearance and interacts with the bystanders by trying to move away from nearby people. By doing this, the device tries to make a person unable to sit on it, stimulating their perception toward their sitting action, while also making the person consider the Chair’s “personality.” We exhibited the chair and collected feedback via conversation and observation. During exhibition, it succeeded in making subjects perceive their own movements and to feel a semblance of will in the chair during their interactions, as we planned, and even making them think alive. Also, they found its playfulness, which indicates a new capability of the device. Exhibition also raised further challenges to explore user interaction.</p>
Journal
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- Transactions of the Virtual Reality Society of Japan
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Transactions of the Virtual Reality Society of Japan 24 (2), 187-194, 2019
THE VIRTUAL REALITY SOCIETY OF JAPAN
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Details 詳細情報について
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- CRID
- 1390001288150531456
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- NII Article ID
- 130007670402
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- ISSN
- 24239593
- 1344011X
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- Text Lang
- ja
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- Data Source
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- JaLC
- CiNii Articles
- KAKEN
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- Abstract License Flag
- Disallowed