Development of “Saiban-in Saiban Game for High School Student” and Its Effects
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- ARAKAWA Ayumu
- Nagoya University
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- KUBOYAMA Rikiya
- Aoyama Gakuin University
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- MORIYA Hiromi
- Nagoya Junior & Senior High School
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- OISHI Keiji
- Aikodai Meiden High School
Bibliographic Information
- Other Title
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- 「裁判員裁判ゲーム中高生版」の開発とゲームの効果
- サイバンイン サイバン ゲーム チュウコウセイバン ノ カイハツ ト ゲーム ノ コウカ
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Abstract
<p>We developed “Saiban-in Saiban game for high school student”, which is based “Saiban-in game (Arakawa, 2009)”, for go through deliberation process in Saiban-in Saiban (Japanese mixed jury system). To examine the effects of the game, thirty-six high school students participated in the simulation. The result of paper questionnaire before and after the gaming showed that they change their image about Saiban-in Seido and build confident to participate in deliberation in Saiban-in Seido. These showed usefulness of the game, and it suggests availability for law-related education on high-school level.</p>
Journal
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- STUDIES IN SIMULATION AND GAMING
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STUDIES IN SIMULATION AND GAMING 20 (2), 59-65, 2010-12-25
Japan Association of Simulation And Gaming
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Details 詳細情報について
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- CRID
- 1390003825197609856
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- NII Article ID
- 110009671765
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- NII Book ID
- AN10412271
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- ISSN
- 24340472
- 13451499
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- NDL BIB ID
- 11078187
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL
- NDL-Digital
- CiNii Articles
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- Abstract License Flag
- Disallowed