Redesigning the Teacher Training Curriculum through the Development of Gaming Materials for Planning ICT Integrated Lessons
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- ISHII Natsuko
- Saitama University
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- NOMURA Tairo
- Saitama University
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- MATSUDA Toshiki
- Tokyo Institute of Technology
Bibliographic Information
- Other Title
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- ゲーミング教材開発を通じた「情報化に対応した教育」用教師教育カリキュラムの再デザイン
- ゲーミング キョウザイ カイハツ オ ツウジタ ジョウホウカ ニ タイオウ シタ キョウイク ヨウ キョウシ キョウイク カリキュラム ノ サイデザイン
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Description
<p>We have developed and implemented a training curriculum for pre-service teachers to help them plan JCT (Information and Communication Technology) integrated lessons. However, we found that the present ways of instruction, such as lectures and hands-on practice, were insufficient for helping inexperienced teachers distinguish the class situations in which ICT could be a powerful tool for effective teaching and helping them understand how to design JCT integrated lessons. For providing further assistance we opted to use “gaming” as a communication tool, and developed gaming materials. Through over two years of empirical studies, it was proved that the materials would facilitate teachers’ utilization of the knowledge acquired in the lectures for lesson planning. Moreover, it was found that the process of developing gaming materials contributed to the improvement of the curriculum. A further direction of this study will be revising the materials in order to correspond to individuals and to advise closely on teaching skills in JCT integrated lessons.</p>
Journal
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- STUDIES IN SIMULATION AND GAMING
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STUDIES IN SIMULATION AND GAMING 15 (1), 35-48, 2005-06-25
Japan Association of Simulation And Gaming
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Details 詳細情報について
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- CRID
- 1390003825208354688
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- NII Article ID
- 130007891924
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- NII Book ID
- AN10412271
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- ISSN
- 24340472
- 13451499
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- NDL BIB ID
- 7444825
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL Search
- CiNii Articles
- KAKEN
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- Abstract License Flag
- Disallowed