The Availability of Education through Analog Game Design in Universities

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  • アナログゲーム設計を通した心理学教育の可能性
  • アナログゲーム セッケイ オ トオシタ シンリガク キョウイク ノ カノウセイ

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Abstract

<p>Although many studies have reported about game-based learning in university education, unlike digital games, learning through creating an original analog game has received little attention. Creating a game is a good way to understand the dynamism between human psychology and behavior, as students need to observe a social phenomenon and simplify and reproduce (and refine) it as a game. Therefore, this research introduces a class in an art university aimed at enhancing students’ understanding of target phenomena through creating analog games. The class is a seminar-style liberal arts course. In 2018, 80 students registered for the course, and finally 44 games were submitted as an assignment. Some of these games may have had some deficiencies, but all games were playable. This means that students could somewhat successfully observe and reproduce a phenomenon; thus, this teaching methodology should be employed in university education.</p>

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