Effects of Visual and Auditory Information on Performance of Arcade Games with Hemispherical Immersive Projection Screens

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  • 没入型ディスプレイを用いたアーケードゲームにおける視聴覚情報が プレイヤーのゲームパフォーマンスに及ぼす効果
  • ボツニュウガタ ディスプレイ オ モチイタ アーケードゲーム ニ オケル シチョウカク ジョウホウ ガ プレイヤー ノ ゲームパフォーマンス ニ オヨボス コウカ

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Abstract

To examine how visual and auditory information are used by players for game play when playing an arcade game with an immersive display, and how this information is associated with enjoyment and sensation of presence, we measured game performance (e.g., a game score) with various visual masks restricting peripheral information (Experiments 1 and 2) and different sound conditions (with and without sound; Experiment 3). The results suggest that players have a certain size of “effective visual space” where peripheral information can be used. Furthermore, the results suggest that auditory information, together with a wide range of visual information, would enhance the player’s enjoyment and sensation of presence during game play.

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