ネットワークを利用した双方向性のあるコンテンツのプログラミングに関する指導過程の提案 : LEGO Mindstorms EV3を活用した栽培管理システムの制作<教育科学>
抄録
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“Activity to solve a problem in life and society by programming of interactive contents using networks” was added newly in learning contents “D information technology (2)” of the junior high school course of study technology, homemaking edition of full-scale enforcement from 2021. So, in this research, we examined and suggested the teaching process corresponding to the above new learning content. The proposed teaching process learns about interactivity through the production of a cultivation management system using EV3 and then students use EV3 to solve their own problems of life and society. In the future, we will practice for junior high school students and evaluate the teaching process.
収録刊行物
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- 埼玉大学紀要. 教育学部 = Journal of Saitama University. Faculty of Education
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埼玉大学紀要. 教育学部 = Journal of Saitama University. Faculty of Education 68 (2), 247-256, 2019
埼玉大学教育学部
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詳細情報 詳細情報について
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- CRID
- 1390009224815007488
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- NII論文ID
- 120006734089
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- ISSN
- 18815146
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- Web Site
- http://id.nii.ac.jp/1586/00018713/
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- 本文言語コード
- ja
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- データソース種別
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- JaLC
- IRDB
- CiNii Articles
- KAKEN