An Experimental Study on the Online Attention Game in a Remote Environment
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- Takubo Miha
- Osaka International University
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- Obana Tadao
- Ehime University
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- Orito Yohko
- Ehime University
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- Murata Kiyoshi
- Meiji University
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- Sai Hidenobu
- Ehime University
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- Okamoto Tadayuki
- Ehime University
Bibliographic Information
- Other Title
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- 完全リモート環境下におけるオンラインアテンションゲームの試行
Description
<p>The Online Attention Game (OAG), which has been developed by the authors, is a gaming simulation that allows players to experience simulated online attention competitions through posting headlines of online news or articles, which are created by the players or selected from among headlines found by internet, and evaluating those posted headlines. The game is intended to increase players' awareness of their digital identity development, and to enable to analyse individual players' online posting behaviour under the situation of online attention competition. In this study, we conduct the OAG, which was played in a classroom setting, in a remote environment, and discuss the results of it to investigate the nature of online posting behaviour and the effectiveness of the game for digital identity education.</p>
Journal
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- Abstracts of Annual Conference of Japan Society for Management Information
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Abstracts of Annual Conference of Japan Society for Management Information 202111 (0), 297-300, 2022-01-31
THE JAPAN SOCIETY FOR MANAGEMENT INFORMATION (JASMIN)
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Details 詳細情報について
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- CRID
- 1390009393778283392
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- NII Article ID
- 130008145076
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- Text Lang
- en
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- Data Source
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- JaLC
- CiNii Articles
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- Abstract License Flag
- Disallowed