Interactive viscous expression method using VAT
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- Kagoshima Mikihiro
- Tokyo University of Technology
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- Kawashima Motonobu
- Tokyo University of Technology
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- Hayakawa Daichi
- Tokyo University of Technology
Bibliographic Information
- Other Title
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- VAT を用いたインタラクティブな粘体表現手法
Abstract
This research is for improving the expression of viscous body in video game contents. In this research, simulations of various viscosities created in advance are depict in real time using VAT (Vertex Animation Texture). Spawn an additional VAT simulation when a character steps into the ground on the game engine to which it has a viscous material applied. This depicts the characteristics of the viscous, “cling” and “gradually collapsing”. Also, when stepped into a material that depict another viscous, if you spawn a suitable VAT, it is possible to feel different viscosities and show interactivity
Journal
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- Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
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Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan 21.04 (0), 29-32, 2022
The Institute of Image Electronics Engineers of Japan
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Details 詳細情報について
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- CRID
- 1390014128339823488
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- Text Lang
- ja
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- Data Source
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- JaLC
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- Abstract License Flag
- Disallowed