Interactive viscous expression method using VAT

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  • VAT を用いたインタラクティブな粘体表現手法

Abstract

This research is for improving the expression of viscous body in video game contents. In this research, simulations of various viscosities created in advance are depict in real time using VAT (Vertex Animation Texture). Spawn an additional VAT simulation when a character steps into the ground on the game engine to which it has a viscous material applied. This depicts the characteristics of the viscous, “cling” and “gradually collapsing”. Also, when stepped into a material that depict another viscous, if you spawn a suitable VAT, it is possible to feel different viscosities and show interactivity

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