Language Learning with a Sense of Presence and Immersion in a Metaverse Space
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- Watanabe Yukiko
- 沖縄大学
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- Odo Satoru
- 沖縄国際大学
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- Omae Tomomi
- 大阪大学
Bibliographic Information
- Other Title
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- メタバース空間における臨場感・没入感をともなう語学学習
- Practical Application of Mozilla Hubs in University Basic Chinese Classes
- ―Mozilla Hubsを活用した大学の初級中国語授業における実践―
Abstract
<p> VR has a high ability to transmit non-verbal information, and it is possible to freely create situations in virtual space that are difficult to achieve in the real world. Taking advantage of this feature in Chinese language learning, we devised and implemented three types of language learning methods: “Experience-Based Type,” “Interactive Type,” and “Indicative-Based Type,” which connect memory for learning to experiential memories through tasks. Also, referring to ARCS model, we conducted a questionnaire survey of learners' willingness to learn from its four perspectives: attention, relevance, confidence, and satisfaction. As a result, it has been found that lessons using VR consistently attracted learners' high interest and made them feel that learning is fun. In addition, as the learning progressed, the learners came to feel strongly that VR was useful for language learning and that it was suitable for their level and easy to understand. At the same time, students became more positive about studying more Chinese through extracurricular activities. Overall, we found that learning using VR has the effect of further enhancing high learning motivation.</p>
Journal
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- Computer & Education
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Computer & Education 53 (0), 31-36, 2022-12-01
CIEC
- Tweet
Details 詳細情報について
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- CRID
- 1390014901285273088
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- ISSN
- 21886962
- 21862168
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- Text Lang
- ja
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- Data Source
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- JaLC
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- Abstract License Flag
- Disallowed