Body Regeneration Effect with Topological Alterations for Video Game Contents
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- YOKOYAMA Masaki
- School of Media Science, Tokyo University of Technology
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- KAWASHIMA Motonobu
- Tokyo University of Technology
Bibliographic Information
- Other Title
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- ゲームコンテンツにおけるトポロジー変化を含んだ肉体再生表現
Abstract
Body regeneration, the ability to rapidly heal themselves from an injury, is commonly depicted in video game contents. However, the visual expression of this phenomenon lacks in terms of mesh deformations due to the technical limitations inherent in the video game contents. We present a new method for a body regeneration effect utilizing pre- computed morph target shapes that can dynamically be connected at run time to define the shape of the injury. By changing the connectivity of deformation shapes at the runtime, our method can depict an injury and its regeneration with topological alterations, from an arbitrary body location.
Journal
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- Proceedings of Summer Conference, Digital Game Research Association JAPAN
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Proceedings of Summer Conference, Digital Game Research Association JAPAN 2023 (0), 42-47, 2023
Digital Game Research Association JAPAN
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Details 詳細情報について
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- CRID
- 1390016494566814464
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- ISSN
- 27584801
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- Text Lang
- ja
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- Data Source
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- JaLC
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- Abstract License Flag
- Disallowed